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15 de dezembro

Completed Unreal Tournament 3 (2007)

I spent some (un)productive holiday time completing UT3 campaign mode and it was good fun. It's more story based than previous versions and does give you an opportunity to choose different paths through the campaign although I've not spotted how I can replay it ensuring I don't retake the same path. It's certainly more hectic than 2004 and judging by the levels of my hair pulling it was certainly harder to beat some levels, especially one particular warfare game where my team was outnumbered. I guess I was supposed to use the 'play card' feature and there also seemed to be some hints about a team roster but I didn't use either. One negative critism I'd level was that the AI was pretty dumb. Without wishing to spoil it there is a very important 1 vs 1 duel in which the CPU player is highly skilled, however the computer cannot resist going for the power ups. In this map the "double-damage" is situated in a difficult to reach spot that involves ducking to reach, which in turn means you're moving really slowly. I.e. you go in there and it's like shooting fish in a barrel. Having realised that, I would wait for the power up to apear but make no attempt to get it. I'd simply wait for the computer to attempt to get it when I could then easily mark up another kill. Now I would have expected a human opponent to realise that this strategy was costing them dearly and to give it up but the computer AI was just dumb. In the same duel in 2004 it took me a good few goes to see off the computer but I did this first attempt. Bit of an anti-climax really. But overall UT3 is great fun and getting in a 'dark walker' and unleashing War of the Worlds style death rays is good fun. Unlike many other games I'll still be playing this for some time to come.

18 de maio

The trouble with RTS'

I do like to play Real Time Strategy (RTS) games but I'm getting a little bored with the AI in them. One of my biggest bugbears is the use of mission triggers. For example, in Company Of Heroes you must take a town hall from the Nazis. As soon as you take the hall then the misson changes to hold to the town hall. You then have a few mins to set up a defence and are then attacked with a large number of enemy tanks. So the trick is not to take the town hall. Destroy everything but don't take the town hall. You are then free to cover every approach with a carpet of land-mines, snippers, anti-tank guns, etc. Then when you're sure that there isn't enough room for a knat to get to the town hall you take it. Then enemy now has no chance to get near the town hall and you win easily. The same strategy works on numerous missions and also on pretty much every other RTS. An example from Act of War is where you need to destroy a training camp. Then all hell breaks lose and you're attacked from the ground, from the air, missile strikes the works. So you use the same tactic, don't destroy the last building in the camp but you go after all the airfiles, heli-pads, etc. The AI just sits there waiting for the trigger of the losing the camp before it attacks. Again, when you've covered the area with turrets, wiped out every air threat and have snipers behind every tree then you destroy the last building. I know it's not entering into the spirit of the games but the AI is so stuck in the mission trigger state that it never reacts to the threat you pose, come on game developers please try and build reactive AI into the games.
 
19 de janeiro

Portal

I really enjoyed playing Portal by Valve but I was even more happy to complete it. The other day I was made aware of this Flash version http://www.newgrounds.com/portal/view/404612, at last I completed that too...but did I get any cake in the end, well that would be telling.

31 de outubro

Unreal Tournament 2007 Demo

Just downloaded and played *the* demo for me, UT2007. I tried it on my old P4 9800XT XP SP2 and, well the graphics were rubbish, but it was still playable. In fact the speed was great but 640x480 and characters like spuds doesn't make for a great game. My old-ish gaming rig faired better although was still only 800x600 - Vista, AMD 4600x2, 6800GT (very old card). The game played well enough and does seem better than 2004, although not by much. Sort of 2004 crashing into 1/2life. I've got dual boot on that box so I'll see how it fairs with DirectX9. First impression were good, and I can't wait for the 8800GT cards to be released.